世界快看:【森林之子】Sons of the Forest 2023.05.27更新笔记

2023-05-27 23:18:20     出处:哔哩哔哩

大家好、这个补丁增加了新的石头拾取和建造石头结构的能力。我们还增加了自定义的雕像,首次通过了艰苦的生存环境,以及一堆烹饪方面的改进,还有更多。完整的清单请看下面。像往常一样,请继续在社区中心的讨论区发布你的错误报告和反馈。特点增加了困难生存模式在世界范围内增加了石头拾取功能可建造石壁炉、石墙、石梁和石柱自定义雕像先进的原木雪橇现在可以容纳原木、岩石、石头、树枝和骨头改进措施在食品和餐饮区增加了倒计时的时钟在豪华地堡的爆炸浴室中加入了被炸断的肢体烹饪锅和水壶现在可以用鼠标右键倒掉了如果玩家在与火互动时拿着锅,烹饪锅现在会被立即放在火上。如果在烹饪时火被破坏,锅里的东西会被重置为水。如果火被烧毁时锅里的东西已经煮好了,那么配方将被保留。在不沸腾的情况下,为锅子增加了一些水的移动。山洞中稳定的水滴特效的视觉和听觉改进对熔岩的声音和视觉效果进行了改进和修复在黄金屋的空间城市视图中,为闪电增加了雷鸣声。捕雨器不再显示补水图标,直到至少有足够的水可以喝。现在,即使锅里有已完成的配方,也可以重新添加到火上。热键用户界面将不再显示在快速选择和抓包菜单中,而只在库存中可见。增加了关于舒适度和室内与室外睡眠的加载提示。增加了关于烹饪奖励的加载提示捕鱼器现在以游戏时间而不是实时运行,以便与暂停和睡眠更好地配合。陷阱里的鱼不会再腐烂了增加了当前烹饪奖励的用户界面改进了烹饪食谱的用户界面为霰弹枪添加了新的装备/取消装备的动画,该动画更简单,并与空闲时的持枪姿势相匹配,因此混合起来感觉更顺畅,也更不突兀。食人族有时会把濒死的朋友从玩家身边拖走全面优化,以减少人工智能的更新成本开尔文现在可以拾取石头了凯尔文现在可以用棍子、石头和石块填满原木雪橇了。减少了一些过饱和的动物产卵区,使其更加分散。在多人游戏中,当主人不在洞穴中时,海滩洞穴中的死尸漂浮起来,这一点得到了修正。玩家的遗像根据身体部位的数量引起食人者的恐惧用鱼叉叉住多条鱼,在视觉上会叠加在鱼叉上,而不是全部重叠在一起。人工智能不再被防御性的棍棒尖刺所阻挡,但仍会受到伤害。平衡在户外睡觉现在会比在室内睡觉获得更少的休息。玩家获得的休息量现在由他们当前的舒适度来修改(某些汤和衣服会影响舒适度)。降低了箱子里的药品的几率大型恶魔现在有时可以在游戏结束后出现在地面上。伐木工人的果汁配方已被重新设计,使其在和平游戏中更容易制作。在开始时的难度设置中增加了艰难生存烹饪BUFF持续时间从游戏时间的8小时改为4小时。艰难生存;减少了食物在箱子中的出产。在此游戏模式中没有物品储存箱在加载时重生。降低了鱼类和动物的产量。降低了寒冷时的目标健康和体力恢复速度。增加了对生/腐烂肉类的惩罚。修复增加了一些缺失的烹饪的翻译修复了玩家喝完壶或瓶中的最后一点液体后得不到任何效果的问题。放在站立棒上的GPS定位器现在可以显示选定的图标,并在保存和加载后保留它,同时改进了棒上3D模型的定位。修复了当从锅中补充容器时能够与烹饪锅互动的问题。修复了如果玩家在烹饪过程中一直看着锅子,那么抓包会打开而不是玩家从锅子里吃东西的问题。修正了实用程序页按钮的颜色将高级原木雪橇所需的棍子数量从48根改为60根。修复了黄金盔甲拾取时的剥皮问题修复了一些湖泊体积从地形中探出的问题修复了蛋白质奶昔配方的拼写问题修正了在血液或寒冷的后期处理中,镜头闪光遮挡不起作用的问题修复了玩家在仓库、火堆和弗吉尼亚等地方打开抓取袋后迅速关闭时被卡住的问题。修复了当多人客户端移除并假摔易腐物品时,易腐物品在货架上被解锁的问题。修复了玩家在加载保存游戏后,如果立即吃了库存中的东西,会进入无法恢复的状态。修复了屏幕空间反射不总是正确关闭的问题各种内存改进修复了在某些情况下多人游戏客户端的门和舱口会进入停顿状态的问题修正了在掩体或洞穴内加载保存游戏后,树桩不在外面出现的问题修正了一个错误,即在持有绳枪的情况下装备打火机显得很奇怪。修正了弩箭动画中的一些爆裂现象修正了凯尔文无法拾取和放下箭矢的问题修复了泥泞食人族在树旁停留的动作只停留在玩家的树旁,而且有时触发频率过高的问题。修复了骑士V的音频可能被卡住的情况。修正了用电锯砍树时的音频修正了在倾斜的地面上放置墙壁时的导航切割。当与已熄灭的火互动时,玩家的抓包现在是关闭的。在加载一个保存游戏后,当从火上的锅里喝水时,玩家现在会收到正确的配方数据而不是水。音频增加了沸腾时锅盖碰撞的音频。调整了环境事件和突变体脚步声中的一些最大实例。将水花的最大距离缩短了很多,并编辑了音量曲线。为恶魔老板序列添加了新的音频;更多的同步撞击和抓取声音,以及恶魔老板的跳跃和声音。更好的锅里装水的声音在直升机离开的序列中增加了拥抱的声音使骑士V在泥浆和水面上停止时不播放水花的声音增加了清空烹饪锅和水壶的声音修改了金屋藏珍的闪电音效修正了吉他弹奏的声音在崩溃或击倒时被卡住的问题


(资料图片仅供参考)

以下为英文原版

Hey everyone,This patch adds new stone pickups and the ability to build stone structures. We also added custom effigies, a first pass of hard survival plus a bunch of cooking improvements and lots more. For the full list, check below.As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features

Hard survival difficulty mode added

Stone pickups added to world

Buildable stone fireplace, stone walls, stone beams, and stone columns

Custom effigies

Advanced log sled can now hold logs, rocks, stones, sticks and bones

Improvements

Countdown clocks added to dining area of food and dining

Blown apart limbs added to exploded bathroom in bunker luxury

The cooking pot and flask can now be dumped out with right mouse button

Cooking pot will now be placed on the fire immediately if the player is holding the pot while interacting with the fire

If a fire is broken while the pot is cooking, the pots contents is reset back to water. The recipe is retained if the pot was done cooking when the fire is destroyed

Added some water movement to the pot when not boiling

Visual and audio improvements to steady water drip FX in caves

Improvements and fixes to Lava sound and visuals

Adding thunder sounds to lightning strikes in space city view of gold room cutscene

Rain catcher will no longer show the refill icon until there is at least enough water for one drink

The pot can now be re-added to the fire even if it has a completed recipe in it

The hotkey UI will no longer show up in quick select and grab bag menus and only be visible when in the inventory

Added loading hints for Comfort rating and Sleeping indoors vs outdoors

Added a loading hint for cooking bonuses

Fish traps now run in game time instead of real time to work better with pausing and sleeping

Fish caught in traps will no longer go rotten

Added UI for current cooking bonuses

Improved UI for cooking recipes

Added a new equip/unequip animation for shotgun that is simpler and matches the idle held pose, so blending feels smoother and less awkward

Cannibals will sometimes drag their dying friends away from the player

General optimizations to reduce AI update cost

Kelvin can now pickup stones

Kelvin can now fill the log sled with sticks, rocks, and stones

Reduced some oversaturated animal spawn areas and spread them out more

Fixed dead bodies in beach cave floating in multiplayer games when host player is not in the cave

Player effigies cause fear to cannibals based on number of body parts

Spearing multiple fish will visually stack on spear instead of all overlapping

AI are no longer blocked by defensive stick spikes, but still take damage

Balance

Sleeping outdoors will now give less rest than sleeping indoors

The amount of rest gained by the player is now modified by their current comfort rating (certain soups and clothing can affect comfort rating)

Lowered chance of meds in crates

Large Demons can now sometimes appear above ground after end game

Lumberjack juice recipe has been reworked so that it's easier to make in peaceful games

Added hard survival to start difficulty settings

Cooking buff durations changed from 8 hours to 4 hours in game time.

Hard survival; Reduced food spawns in crates. No Item storage crate respawn on load in this game mode. Lowered fish and animal spawns. Decreased target health and stamina regen speeds while cold. Increased penalty for raw/rotten meats

Fixes

Added some missing translations for cooking

Fix for player not getting any effects from drinking the last bit of liquid from their pot or flask

GPS locators placed on standing sticks now show the selected icon and retain it after saving and loading and improved positioning of 3d model on stick

Fix for being able to interact with the cooking pot when refilling a container from the pot

Fix for the grab bag opening rather than the player eating from the pot if the player was looking at the pot the entire time it was cooking

Fixed utility page button color

Changed the stick amounts needed in book from 48 to 60 for advanced log sled

Fixed skinning on gold armor pickup

Fix for some lake volumes poking out through terrain

Fixed spelling of Protein Shake recipe

Fixed lens flare occlusion not working if blood or cold post processing was active

Fixed player getting stuck when quickly closing the grab bag after opening it on things such as storage, fires, and Virginia

Fix for perishables getting desynced on shelves when a multiplayer client removes and fake drops them

Fix for player getting into an unrecoverable state if they eat something in the inventory immediately after loading a save game

Fixed issue with screen space reflection not always disabling correctly

Various memory improvements

Fixed issues with doors and hatches getting into a desynced state for multiplayer clients in some cases

Fixed stumps not appearing outside after loading a save game inside a bunker or cave

Fixed female cannibal broken neck and head gimbal flipping in hit with Molotov cocktail reaction animation

Fixed a bug where equipping the lighter with the rope gun held looked odd

Fixed some popping on crossbow animations

Fixed Kelvin unable to pickup and drop arrows

Fix for Muddy Cannibals stay near trees action only staying near the trees by player, and sometimes triggering too often

Fixed case where audio on knight V could get stuck on

Fixed audio when cutting tree with chainsaw

Fixed navigation cutting when placing walls in ground that slopes up

The players grab bag is now closed when interacting with a fire that has gone out

After loading a save game, when drinking from a pot on a fire, the player will now receive the correct recipe stats instead of water

Audio

Added audio for the pot lid bumping around when boiling

Tuned some high max instances on ambient events and mutant footsteps

Made water splatters max distance a lot shorter and edited volume curve

New audio for Demon Boss sequence; more synced impacts and grappling sounds, and Demon Boss jump and vocals

Better pot fill with water audio

Added sound for hug in chopper leave sequence

Made Knight V on mud and water not play water splash when stopped

Added sounds of emptying cooking pot and flask

Altered gold room vista lightning audio

Fixed guitar playing audio stuck on when interrupted by crash or knockdown

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